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Water Bottle Flip STEM Challenge + STEM Activity

Rated 4.85 out of 5, based on 2967 reviews
3k Ratings
Grade Levels
3rd - 6th
Resource Type
Formats Included
  • PDF
  • Google Apps™
31 pages
Includes Google Apps™
The Teacher-Author indicated this resource includes assets from Google Workspace (e.g. docs, slides, etc.).
Easel Activity Included
This resource includes a ready-to-use interactive activity students can complete on any device.  Easel by TPT is free to use! Learn more.

What educators are saying

EPIC FUN! Take this long-time favorite and tie it back to learning. I have used this at the beginning of the school year and the end. Both times of year provide an engaging hands-on activity.
Wow this project is awesome! I can't wait to implement it in my classroom this upcoming year! Thank you!


The ORIGINAL water bottle flip STEM activity and lab! Water bottle flip at school? Absolutely! Students will love this on-trend STEM challenge inspired by the popular YouTube water bottle flipping challenge where students toss a water bottle and attempt to land it straight up. Practice scientific method with some probability, fractions and data collection in the mix while having fun!

***Now includes all student recording pages on Google Slides™ and TpT Easel for use on devices.***

This self-paced, 3 part water bottle flip STEM challenge is print-and-go. Each activity sheet guides students through the project. This activity is device optional - students can do the entire challenge without technology if you do not have access.

Students will use the included visual directions, graphic organizers, charts, and activities to determine the best water bottle to use and the best water level to fill it to to have the best chance of landing their toss. Students will also use this information to design the ideal bottle for flipping! Also features an option for using a free iPad app to make a slow motion video of the finished toss.

Students will need plastic water bottles - I suggest setting up a collection in the cafeteria for a week or so before doing the challenge to collect & reuse bottles.

Packet includes:

★ Part 1 activities: Students will determine which type of bottle works best. Students will compare 4-8 different water bottles, develop a toss technique, collect data and calculate the success rate. Students will also create a frequency table, graph - either a line plot, dot plot, or bar graph depending on what works best for your class, and calculate the mean successful tosses. (15 pages)

★ Part 2 activities: Students will determine the best water level to fill the bottle from Part 1. Students will vary the water level, collect data and calculate the success rate. (4 pages).

★ Part 3 activities: Students will use the visual step-by-step directions to film a slow motion video on the iPad of their toss using the bottle and water level determined in Parts 1 & 2. (1 page)

★ Sheet for students to use everything they learned to design their ideal water bottle.

★ 1 self-score rubric

★ 2 posters that explain the science behind the challenge.

★ Printable water bottle labels for students to color and affix to "winning" bottles.

★ Detailed teacher note page with view pure ad-free video links to introduce the challenge.


Since my products all utilize free web and app resources, there may be rare times that the technology does not work as planned, which may be out of my control. Please be sure to message me in the Q&A section so I can assist you before leaving feedback. I use all of the apps & sites that I base my packets on frequently and will update products as the apps themselves update.



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Total Pages
31 pages
Answer Key
Rubric only
Teaching Duration
2 days
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to see state-specific standards (only available in the US).
Generate measurement data by measuring lengths using rulers marked with halves and fourths of an inch. Show the data by making a line plot, where the horizontal scale is marked off in appropriate units-whole numbers, halves, or quarters.
Compare two decimals to thousandths based on meanings of the digits in each place, using >, =, and < symbols to record the results of comparisons.
Find a percent of a quantity as a rate per 100 (e.g., 30% of a quantity means 30/100 times the quantity); solve problems involving finding the whole, given a part and the percent.
Use decimal notation for fractions with denominators 10 or 100. For example, rewrite 0.62 as 62/100; describe a length as 0.62 meters; locate 0.62 on a number line diagram.
Develop a simple sketch, drawing, or physical model to illustrate how the shape of an object helps it function as needed to solve a given problem.


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